All in all, this instance was pretty easy, especially with those 5 Healing stream totems. It's the same drill as it was in
Ragefire Chasm: nuke, drink, rinse and repeat.
I never wiped, not even on horrible pulls where I went
oom on all five chars. The damage I received was simply
outhealed by the totems and I waited a little for the
mana to fill up again and continued nuking.
In total, the instance has 9 bosses, one of which is rare.
KreshThis boss in particular should be farmed 5 times. He always drops a blue shield and can be reached very early in the instance, so it's a very easy way to obtain some armor for the whole team.
AnacondraOne of the Fang lords. Must be killed to unlock the final event. Very rarely (10% chance) she drops the belt for the Fang set.
Cobrahn
Also a Fang lord, in the left wing of the instance. Occasionally (17% chance) drops the pants for the set.
PythasAnother Fang lord. Has the highest chance to drop his Fang set item (56%).
SkumThis boss is immune to nature damage, but nonetheless, he did not pose any serious problem. Sadly enough, he drops only crap for elemental shaman.
Deviate Faerie Dragon (rare)
This one drops a really nice caster cloak with spell damage. Unfortunately, he is rare and also spawns quite deep in the instance. Farming this for any of your chars might take quite some time.
I didn't run into him on my two runs, so no picture here.
SerpentisThe last of the Fang lords. He can drop the boots for the set (21%).
Verdan the EverlivingOne of the more interesting bosses, drop wise. One of his items is a caster shield, another a caster staff with spell damage. Using
staves can be an option when questing, while using a shield is necessary in instances as it provides around 50% of the armor at that level.
Mutanus the DevourerThe last boss of the instance. He becomes only available if all of the Fang lords in the instance have been defeated.
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